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Restore a full-disk .dmg file to a raw block device | 6 comments | Create New Account
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Restore a full-disk .dmg file to a raw block device
Wow, great hint. This is going to go to good use. Thanks!
Restore a full-disk .dmg file to a raw block device
Somehow I thought that was what the menu item Images -> Scan Image for Restore always did.. but I suppose there has been at least one occasion where this may have actually been what I needed.
g=
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Happily, I've never found myself in a position where I needed to restore my backup image files, (made with Carbon Copy Cloner.) But I'd like to know the routine if I ever need to use it.
My question: since I back up separate partitions into separate disk image files, is this hint inapplicable to me? Does this hint only apply to backing up multiple partitions into a single disk image?
(I had no idea it was even possible to backup multiple partitions to a single disk image..)
My question: since I back up separate partitions into separate disk image files, is this hint inapplicable to me? Does this hint only apply to backing up multiple partitions into a single disk image?
(I had no idea it was even possible to backup multiple partitions to a single disk image..)
Restore a full-disk .dmg file to a raw block device
This is great. I was getting real frustrated with Disk Utility's non-specific error messages. This worked just like you said it would.
Restore a full-disk .dmg file to a raw block device
Great post. However, when I tried this I got a 'Resource busy' error.
In order to avoid this problem, you have to make sure the mac OS isn't 'using' the device first. To do this just open the DiskUtility.app, and on the target USB hard drive, unmount any of it's partitions. Make sure to not eject the USB hard drive so that the device is still available in DiskUtility and shows up in the result from 'diskutil list'.
In order to avoid this problem, you have to make sure the mac OS isn't 'using' the device first. To do this just open the DiskUtility.app, and on the target USB hard drive, unmount any of it's partitions. Make sure to not eject the USB hard drive so that the device is still available in DiskUtility and shows up in the result from 'diskutil list'.
Restore a full-disk .dmg file to a raw block device
Many thanks to you and daveosborne for your hints !
1) I'm currently dumping the content of a .dmg file to an external disk.
2) 'with an appropriate buffer size to copy over the whole block image, including partition table and boot sector'
-> what do you mean by that and how can I determine which buffer size is appropriate ?
-> how did you determine the 131072 size ?
For my use I trusted blindly the example and used the bs=131072 option. Untill now it seems to be working.. (it's still copying).
I'm currenlty getting tons of lines on my terminal screen that look like :
..
CZlibDecompressor::decompressData: src 0x02E4AA97 srcLen 116073
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E61F0D srcLen 20723
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
with sometimes long series of
..
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
I notice the destLen (I suppose it means block destination length) 262144 is exactly the double of the bs=131072 that was used before. I'm curious if anyone can help me understand this. Does this mean the source data is sparsed over the destination disk by blocks of 131072 or 262144 bytes, thereby fragmenting the disk ?
In your replies, please kindly take into account that I'm a French newbie with a fair level of ignorance of OSX command line technical slang, however not completely ignorant with computers either (one piece of paper even says I'm an engineer :), it's just that I don't understand what the buffer size technically means here.
Many thanks in advance for your insights !
1) I'm currently dumping the content of a .dmg file to an external disk.
2) 'with an appropriate buffer size to copy over the whole block image, including partition table and boot sector'
-> what do you mean by that and how can I determine which buffer size is appropriate ?
-> how did you determine the 131072 size ?
For my use I trusted blindly the example and used the bs=131072 option. Untill now it seems to be working.. (it's still copying).
I'm currenlty getting tons of lines on my terminal screen that look like :
..
CZlibDecompressor::decompressData: src 0x02E4AA97 srcLen 116073
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E61F0D srcLen 20723
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
with sometimes long series of
..
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
I notice the destLen (I suppose it means block destination length) 262144 is exactly the double of the bs=131072 that was used before. I'm curious if anyone can help me understand this. Does this mean the source data is sparsed over the destination disk by blocks of 131072 or 262144 bytes, thereby fragmenting the disk ?
In your replies, please kindly take into account that I'm a French newbie with a fair level of ignorance of OSX command line technical slang, however not completely ignorant with computers either (one piece of paper even says I'm an engineer :), it's just that I don't understand what the buffer size technically means here.
Many thanks in advance for your insights !
The Adobe DNG Converter enables you to easily convert camera-specific raw files from supported cameras to a more universal DNG raw file. Another benefit of using the DNG Converter is backward compatibility.
Note:
Adobe provides backwards compatibility for the latest cameras for use in older versions of Photoshop, Lightroom, Bridge, After Effects, and Photoshop Elements through the DNG Converter.
For conceptual information about raw files and the DNG format, and to understand why you should convert your files to DNG, see the Appendix.
Windows:Adobe DNG Converter
Mac OS:Adobe DNG Converter
- Open the downloaded file and double-click the DNG Converter executable file.
- Follow the onscreen instructions.
The DNG Converter is now available in your Programs (Windows) or Applications (Mac) directory. The installation utility is designed to also install a set of color profiles required for the DNG Converter to function properly. These profiles are copied to a common resource location.
- Launch the DNG Converter by double-clicking its icon. Alternatively, drag and drop individual images or a folder of images directly onto the Adobe DNG Converter icon. This action automatically launches the converter.
- Select the folder of images you'd like to convert to DNG.
- Select the location where you want to save the converted DNG files.
- Select a naming pattern for the new DNG files:
Document Name: The existing name of the file is used with the DNG extension added.
Add serial numbers or letters to the name: Advanced patterns; an example of the resulting name appears after Name Example. - Specify the following additional settings for the DNG file names:
Begin numbering: Enter the starting serial number if you'd like it to be different from 1.
File Extension: The file extension is automatically set to DNG. You can choose the extension to be either uppercase or lowercase. - If necessary, change the compatibility preferences.
- Click Convert. A dialog box showing the status of the conversion appears.
To change compatibility preferences, follow these steps:
- In the Preferences section of the DNG Converter dialog box, click Change Preferences.
- Choose one of the following options:
Camera Raw 2.4 and later: The DNG file will be readable by Camera Raw 2.4 (Photoshop CS) and later, and Lightroom 1.0 and later
Camera Raw 4.1 and later: The DNG file will be readable by Camera Raw 4.1 (Photoshop CS3) and later, and Lightroom 1.1 and later. The DNG file will often be readable by earlier versions, depending on the camera model.
Camera Raw 4.6 and later: The DNG file will be readable by Camera Raw 4.6 (Photoshop CS3) and later, and Lightroom 2.1 and later. The DNG file will often be readable by earlier versions, depending on the camera model.
Camera Raw 5.4 and later: The DNG file will be readable by Camera Raw 5.4 (Photoshop CS4) and later, and Lightroom 2.4 and later. The DNG file will often be readable by earlier versions, depending on the camera model.
Camera Raw 6.6 and later: The DNG file will be readable by Camera Raw 6.6 (Photoshop CS5) and later, and Lightroom 3.6 and later. The DNG file will often be readable by earlier versions, depending on the camera model.
Camera Raw 7.1 and later: The DNG file will be readable by Camera Raw 7.1 (Photoshop CS6) and later, and Lightroom 4.1 and later. The DNG file will often be readable by earlier versions, depending on the camera model.
Custom:- Backward Version: DNG 1.1, DNG 1.3, or DNG 1.4 (default 1.4)
- Linear (demosaiced): The image data is stored in an interpolated (“demosaiced”) format. This option is useful if a camera’s particular mosaic pattern is not supported by a DNG reader. The default mosaic format maximizes the extent of data preserved. Mosaic image data can be converted to linear data, but the reverse is not possible.
- Uncompressed: No compression is applied to the raw image data.
Video | The advantages of the DNG file format
Video | The advantages of the DNG file format
For a video walkthrough of converting your raw files to DNG using the Adobe DNG Converter, see 7:12–9:44 in this video..
Dmg Image Reader
A raw file contains the “raw” data captured by the digital camera sensor before it has been converted to JPEG or TIFF formats. Cameras that create JPEG or TIFF files process (and in the case of JPEG files, compress) the sensor data. When working with raw files, the file is not compressed or processed in the camera. Instead, software gives the user complete control over the conversion settings. For example, white balance is not applied to the raw file but is stored with the file so the software can default to the originally-intended setting. Other information contained in a DNG file includes standard EXIF metadata (just like in JPEG files), date, time, camera used, and camera settings.
Raw files offer the following benefits:
- Smaller files than uncompressed TIFF
- Does not have the artifacts of compressed JPEGs
- Many key camera parameters, such as white balance, can be modified even after the image is captured
- You have complete control over conversion settings rather than letting the camera decide
- Access to 16-bit data for greater detail and fidelity
- Flexibility of converting a single file using multiple conversion settings
Digital Negative (DNG) is an openly published raw file specification that stores the “raw” pixel data captured by the digital camera sensor before it has been converted to JPEG or TIFF formats, along with standard EXIF metadata, date, time, camera used, and camera settings. This format is freely available for other software and hardware vendors to support.
Burn Dmg Image
Unlike most manufacturer-specific raw formats, the Digital Negative is an openly published specification that not only is supported by Adobe, but is also freely available for other software and hardware vendors to support. Consequently, it can be a safer file format to use for long-term archival purposes. Archiving your file as a digital negative eliminates worries that the raw file will no longer be readable once the camera format that created it becomes obsolete.
The Digital Negative specification allows for not only all of the pixel information stored in current raw formats, but also for all of the additional, proprietary metadata that many manufacturers include. The Adobe DNG Converter may, in some cases, ignore some of this proprietary metadata, and only include the basic information necessary for creating a high-quality image file. The original raw file, however, can also be embedded in the new DNG format to ensure that proprietary metadata from the manufacturer is not lost.
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Ele dmg with attacks.. Elemental Damage with Attacks Support Attack, Support Icon: W Mana Multiplier: 140% Requires Level 18 Supports attack skills. Per 1% Quality: 0.5% increased Elemental Damage with Attack Skills Supported Attack Skills deal (35-54)% more Elemental Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.
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